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PrincessNinjato

Female

Game Developer

United States

Joined on 4/4/08

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PrincessNinjato's News

Posted by PrincessNinjato - April 1st, 2017


Well I just had to praise the sun since the screen whent all black...Nice one NG.

So back to my game,
Here is what I did so far

1-Learned to use layers and scrolling layers to make a background that stays in place on one layer and the rest move.

2-Add foreground features and overall adress weird things that can happen with the engine when a sprite has a part of the body still touching the object...It can look silly

3-I show some good level designs and added more visual effects.

One major thing I did was test the game in flash mode using the "Build/Run" also I saved the game as a small .swf and the scrolling is a GO!

This game I once made 

This game here was going to be super big but while the demo is playable here the game was an unfinished prouduct...I would later realize the parallax was not the only tool I used to add these effects that I had to remove but the extnetions made the game go haywire when trying to save the build and I lost faith and later made an animation based on this to kind of tie up loose ends.

Now that I know how to use the default layers and scrolling feature...This game is not going to end up like the PrincessLuna's Little Adventure.

Kind of sad that these cool tricks and visuals are for a game that was ment to be a simple to play game and I have a BIGGER game project coming soon but the upsdie is when I do make the bigger game I can do much more and be prepared.

 


Posted by PrincessNinjato - March 30th, 2017


This started with a plan to slowly work on my own kind of Giana Sisters with a Mario like run button dream platform game and after making the source code to make the game and given how much I gotta make for the main game I deiced to instead of a demo I should just use this as a 2nd project to make a game you would play like an 80's or 90's platfrom game where you play from start to finish and add a highscore. 

I am still testing and altering things and there will be changes but I am going to work on this at a slow pace and not ovewhelm myself and just have fun.


Posted by PrincessNinjato - March 7th, 2017


I had to do some updates and fixes but the game is ready and here is some bad gameplay.
 

To be honest I don't think is a trend I will keep doing, I just wanted to try something new and different this time.


Posted by PrincessNinjato - March 1st, 2017


Well its as simple as it gets...The video will show everything you need to know.
 

 


Posted by PrincessNinjato - February 16th, 2017


I tired my hands at an endless runner style game.
 

Its pretty simple and easy to play.


Posted by PrincessNinjato - February 1st, 2017


I am currnelty working on a gamejolt project but I do have some flash games on the list of things to do.

Here is what I got so far a side from music.

 

Before I do a big project for here I may make some simple games from plafomers or puzzle games.

I'll be around.

Thank you for viewing.


Posted by PrincessNinjato - December 19th, 2016


Flash version

GameJolt Version:
I was debating making a PC version and making it just Treasure Huntress Luna as a new start on GameJolt...
I did and changed the title and stage intro and stage clears the rest is still the same game.


Link:http://gamejolt.com/games/treasure-huntress-luna/219632


Posted by PrincessNinjato - November 29th, 2016


This is a flying adventure game with a SHMUP style to it.

Its using pixels in game instead of vectors so the game appears to move faster than when I use vectors.

I am wokring on this time by time and may pop out a few other games like another Luna's Treasure hunt.

 


Posted by PrincessNinjato - November 12th, 2016


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OH SNAP! Sooo...I was using the build&Run feature to test my game as a full flash and not .exe since when in flash odd things happen....I got a series of error messages I can't figure out the source.....

Sooooo...Looks like the flash version of Fall of Acorns is doomed....The .exe version is fine.
So off I go to GameJolt!

Sorry Newgrounds...Maybe I'll do a smaller game and stop trying to do these grand scale adventures
 


Posted by PrincessNinjato - November 3rd, 2016


My game Pumpkin Mania is done but was a rush job with graphical polish and while the game is 100% playable there are two things that just haunts me.

1-The title...I did use the lore of Deedee and Pumpkin to make up for the title but in reality I made that title early...My mind saw it was right but did not fully double checked and just went with it not fully looking at it just slapping it on the picture as a logo....The whole *She is her rival so she changed the name of the game* is passable but no.2 however~

2-Stage 4-2 and stage 4-3...That was a last min room placement, I felt the 4-3 was too normal and 4-2 was more of a last stage so I swapped them forgetting to change the stage numbers...
 

I am REALLY preparing to fix any issues in the other game I am working on "PrincessLuna Fall of Acorns"

Lately many games I made since my RPGmaker game had so many problems that fly right over my head and I do not want to be known for making errors and stupid mistakes so I am going to look back at each line of text and while I do use spellcheck as I am moving forward I may sometimes not hit a button and think I did so I will look back for those too.

Sorry if those 2 things was a problem and I will try my hardest to prevent more screw ups like that.