00:00
00:00
PrincessNinjato

Female

Game Developer

United States

Joined on 4/4/08

Level:
8
Exp Points:
670 / 710
Exp Rank:
97,333
Vote Power:
5.05 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
1
B/P Bonus:
0%
Whistle:
Normal
Medals:
22

New demo coming

Posted by PrincessNinjato - November 15th, 2017


Since everything I am working on is project after project, My upload time here has gotten....Slower.
So I am going to make a demo to not only to upload something but to give others a chance to try this engie I made instead of just posting videos.

This is the video I have of stage 1 at the moment
 

Looking over the reviews and advice over time here and recent games I am putting a lot of things asked or advised in this game from being able to stomp on foes to reducing the platforming and you can see the main game speed you build up speed over time and have a bit of a slow down when you stop.

I could not really stop the massive amount of cry sprites spawning when some foes die but they go off screen fast enough to not cause delays.

I fear running really fast into an object like a spike object and not stopping will cause you to almost die due to getting hit over and over even if you get knocked back....It happen in early testing.

I made it that you get points for shooting foes since stomping on them would give out a lot of points depending on how many cry sprites spawned so I made it 1 point per shot till they die.

I noticed in my Bunny and Kitsune game that was reviewed that it was easy to see that each stage the eneimes was the same but had themes to them and even if I changed one of 2 small features I wanted to fix this so now there will be mixed up types of enemies for levels.

This level features basic enemies you can jump on or shoot (The eggplants)
Jumping eneimes you can stomp but can't shoot (Lemon and Lime fairies)
Enemies you can't kill at all (The stumps and spike apples)
I did not show them yet but there are walking faries in spike fruit outfits that can't be stomped on and need to be shot to destory.
I also have enemies that shoot in one direction again but their bullets like yours will vanish over time and not be a problem like the shooters in the last game.

 

If things go right I will be able to save the source and build more games like how I used to use the same source to upload a few PrincessLuna games and build over them as I upload them.
 

Before I go here is the first boss theme

 


Comments

Comments ain't a thing here.