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PrincessNinjato

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Joined on 4/4/08

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I started working on Super Princess Luna 2

Posted by PrincessNinjato - January 1st, 2013


What I have changed are major.

1-Luna's hair beads do not change colors and her animations are a bit better

2-Luna does not spinaball when she jump and fall (I was using that from when I made NeoCrystal Hunters Episode 5 where she did a spinball jump after being crushed by a sea behemoth)

3-The Manic fairy now walks and instead of one being bounced its now a spikeball

4-Luna can shoot left and right and not shoot down she is jumping and falling but she does shoot to the right when she is falling...Still working on that

5-Only the walking bad gals can be shot and when they get shot they turn into a neocrystal for you to collect however the other bad gals will block your attack, Well the Ignus mice fairy fireballs can be killed and flying robotic Magiga Orbs but they do not turn into Neocrystals

While I do have that fixed I do want to expand the levels from going to point A to B in a left to right style and add more of a deeper level of gameplay and still do the 3D stuff but make the levels more open.

The main thing I see that may bug people I am still fixing is when you shoot while falling you keep aiming to the right and if I set it to the direction you are facing you will shoot down.


Comments

Hiya there!I have played four of your games at least and I am not only impressed with you trying your best to improve your games which are currently quite good,but also turning an original idea into a series as it will take a creative and talented mind to do so.Maybe in your game(if it is still going to be a platformer type),
(1)There could be a checkpoint in the middle of the level,instead of having to restart all at the start because it can be quite tedious to do so for a number of times.
(2)Luna could be invincible for a few seconds after respawning because there was one level where there was that ghostlike enemy(sorry for I do not know what it is called)that that appears quite close to the starting point and kept on moving until she/it was right below where Luna was spawning and so Luna kept landing there,losing a number of lives as a result.
(3)There could more levels with 'going from point A to B in an above to below style or the other way and moving platforms to transport Luna up/down(I am just suggesting this,stick to your own style if you want.)
(4)When Luna jumps and hits the face of a block from below or its sides,she only lands downwards and does not respond to the other controls and it seems that Luna can also 'stick' to the blocks(without hearts)by pressing a arrow key after landing(not hitting it) at the sides.
Good work on the animation and the variety of mostly non evil-looking enemies.Good work on the game and I hope to see more from you soon!

Wow thank you, I'll see what I can do for check points and the things you said and I'll see what I can do.
So far with part 2 its going to be almost the same thing but a lot of issues fixed.

But thank you for the honest feed back and I will see what I can do for the long run

Oh before I forgot,Happy New Year!(even though it is not really that new anymore.)

Thank you for that,
wow I need to be more active here
but happy new year to you too