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PrincessNinjato

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Still working on projects and new stuff coming

Posted by PrincessNinjato - January 21st, 2016


For a while I been kind of quite after the HTML5 game went sour.

I started to work back on the game that was too big for here but lately I went back and learned to make my own music this time.

This game is almost done but on the other hand I taken a bit of time off of this game to start building a source file to start uploading some games for Newgrounds again like when I started posting like 2 games at a time and more here.

Taking elements of what I tired with the HTML5 game here

There are A LOT of things I am changing such as the following:
1-Heart shape vital with moons on them
2-Charge will have a pink set of numbers no black background around them
3-Score will also be the same as the charge
4-Luna's attacks will be more detailed
5-Luna's charged attack will be bigger and she will say word for the attack
6-This is mostly due to the HTML5 version running a bit wonky this version jumping on enemies
and attacking them will not make the score go all crazy.
7-Enemies will vary since I am using a basic shape till I am ready to add sprites to save time
8-Luna will say better things form start of the level to losing to picking up an hp item
9-Siluna is a bit bigger and Luna has more details even if she is smaller
10-Luna will spin and roll as she falls to become a ball to crash on enemies.
11-Its possible and maybe used for later but Luna will have a fly option for but now I am doing sidescrolling.
 

Things I can not fix and tired but often made it worst so I am just going to leave it as is.

1-Shooting down as you begin to fall...I don't know how to fix this and its a part of the software and unless I do a fixed shot....Other games things get weird or Luna will always turn her back when you fire in one direction so like the video above you will have to aim as you get ready to shoot by pressing left or right and if you can move while falling you can shoot in a slant.

2-Stopping and falling or locking up and falling...I see it has something to do with the feature when you add a bump to an object feature that in mid jump you stop and if you jump again you can only go up and down and end up falling....I'll look into this and see about de-acceleration and maybe remove a lot of pit falls since enemies can shoot you and make you stop in mid jump and fall downward but for now I know its the way I am using basic commands and features and this is a feature, I don't know how to do extra scripting to make way better controls but I'll try to work around it.

Good news for the better.

Since I am making my own music this should prevent the files being too big and allow more space for levels and features.
My own music means this will be good for let's players who may want to record and not have content ID from me using some track from an anime or video game now that I am using my own music.

 

So for now I'm still working on the source so I can make some games and I'll have updates on whats to expect but I am going to simplfy things so the games are more for something to play instead of me trying to tell some epic story with over the top stuff.

Let's just have some fun "Get from point A to B" games.

 


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