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PrincessNinjato

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Game Developer

United States

Joined on 4/4/08

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PrincessNinjato's News

Posted by PrincessNinjato - November 1st, 2015


I been knocking out as many animation projects and clearing some quota's on Online games and recent Wii U and 3DS and Steam games and after the failure of my last game "PrincessLuna's Little Venture" I took a bit of a longer break but I been refining some things.

Now when I make a game I removed the charge up your mana system and the run and jump shoot system is fixed to a degree...You aim down like in my older games if you are not holding left or right as you jump and as you fall left or right you will shoot to a slant.

Killing monsters will gain your points so there is a reward to hunt down monters.

 

So New month...New games coming.

I'll start small and later work on some bigger projects.

 

Other news.
I can now make BETTER HTML 5 games using Clickteam Fusion 2.5 Free Edition.
This saves me  A LOT of gripe I had with Construct 2 and after the last game I made....yeah...

So be on the look out for some games.


Posted by PrincessNinjato - September 10th, 2015


While this game is too big for Newgrounds and will be on my gamejolt

I do plan to make some games for Newgrounds but I want to wait till I get one thing done at a time before I swamp myself and still make time for games new and current.

A few good things came out of making this game and testing over and over.

I found ways to reduce too much strain on the game and even speed things up.

I found any errors that could later be an issue and fixed them so if I use this engine I made again its going to be better than before

While those are good I still can't get the softeare to stop you dead in your track and vetical lock you if you are standing next to a solid object and jump and or get hit and get forced to fall directly down.

Luna still turns backwards when shooting and jumping in run and jump modes...Still working on that.

I plan to either make new sprites if I feel I dont want to use the current ones to make a small game and some times I will go back to pixles and 800x600 games and reduce graphics to enhacne gameplay....pretty much pull a retro nes style but with more style and grace than my older games.

I am also working on episodes of my animated series which I rebooted early this year and while animating Puyo Pop Fever there is a lot on my table but there will be more to come.

Here is an example of what I am working on animatoin wise.

PrincessLuna Fairy Wars R:
 

And Puyo Pop Fever Waku Waku Animated
 

I'm still around just wraping tings up one at a time....and doing random uploads to a lets play at pure random for some games but thats another story.

I'll have updates on other games in the future.
 

Thank you for viewing this.


Posted by PrincessNinjato - August 12th, 2015


While I am still working on my platform adventure game and given how that game is going to be put on GameJolt I have a game coming to Newgrounds.

Using one of my other JatoStyle Games chars I made some test videos to get an idea of what I am going with.

In this test the little slime ball "Ruru Guu" can go into spin mode and when you stop you can use the arrow keys to face which way you wish to go...I kind of was thinking of the games "Monster Strike, Pinball, Block breaker" all at once and this came to mind, I also later made it so the blocks take more than one hit to break.

I than made a vs mode battle test and also increased the size of the sprites

Here Ruru is battling her brother Gugu to get rid of as many red blobs as they can.
This test shows off the AI and how he can stop and chose to go but he can also move in ways you can not...
But this is for the best since you can stop at will and aim better.

If I do keep things the way they are I will call this "Ruru's Bump & battle" or something along the lines of that nature...I mainly have in mind to use my JatoStyle Fairy girls to battle in this style.

when they stop they will be flapping their wings and when moving they will turn into a ball or twister or what reflects their powers from the other games and JatoStyle series and the blobs will be frozen crystals that you gotta break out to win.


Posted by PrincessNinjato - June 27th, 2015



This game is going to be VERY big for here so I left stage 1 with all 3 paths of gameplay as a demo to give a try. I'll have updates on the full version soon.

 

 


Posted by PrincessNinjato - June 11th, 2015


I made this test video to show what I have been doing so far.

Now what I was going to do at 1st was going to make each level have one long path to get from point A to B and you can pick a gameplay style that fits you and than its on to the next level....I hope this does not kill the file size even if I am still going with 5 levels...I say this for the following reason.

1-Each gameplay style will be multi screen and will have a check point system

2-Often the music can eat up a chunk of the file size so I am keeping an eye on that.

3-More screens=more space.

A side from those the game as you can see is a WAY BETTER improvement over the recent games I uploaded.
So far the flying and swimming are the most stable, The run and jump levels from what I see in the past will need to have some adjustments such as "no solid blocks under you to get stuck under" and "Remove tons of pitfalls so if you get hit you wont stop and fall directly down"

There will be more updates but this is what is going on for now and what I expect to upload in the future.

I have to keep checking every little detail to make sure nothing is wrong...I already had to fix some graphical issues and some sprites and color changes but all this back tracking and re checking has been paying off so far.

 


Posted by PrincessNinjato - June 3rd, 2015


I already begun making a 2nd installment of Luna's Little Venture.

Here is a preview of what I have so far.

This game will have the option to pick a gameplay style before each level, If you die you will be back at this menu
and will be able to pick again.

This will also be good for speed runners who may have a style they like and can run it or maybe you wanna mix things up.

I used the path system before and it proved to be good so time will tell.

I am going with a simple 5 levels so I dont over do the space but with 3 paths it should make each run a bit more fun when you can pick a style.


Posted by PrincessNinjato - May 4th, 2015


The game Luna's Little Venture is still being worked on and you can see what I been doing lately.

1: Newer gameplay features

2: Stage 2 shows vertical climbing and still horizontal moving.

The ONLY thing that bugs me about using the run and jump system is sticking under the platforms is still a thing
that can annoy others...This is why I am thinking about doing flying and swimming games but I'll still keep making
some games even a sidescrolling ONLY game where you can shoot and not just run and jump.

3: Multi path system

I see that holding the run button while jumping can make Siluna move around all crazy like and sometimes while going on top of blocks the screen can jutter a bit but things are looking better.

I'll have more updates when this game is done,
I am thinking about just doing only 10 levels and yes that one music is the main music for each level to save space.

Thank you for viewing

 


Posted by PrincessNinjato - April 27th, 2015


I finally finished my source code and while I can make all kinds of adventure games I am going to make a small game to get players a custom to the new graphics and visuals and new things I added

Here is some video footage of the titla, how to play, Stage 1 intro, Stage 1 and death features, and stage clear.

This run and jump mode is very simple and this game is kind of like a past game I made when I made my new source code, That  game is Super Princess Luna,
Like that game there is going to be the same music per stage and instead of using muti screens I will be using a one level stage and win or lose feature.

 

I will use the sorce code to make a bigger adventure game later and I plan to tell a wild story to make up for a feature I am going to remove in the next big game.


Posted by PrincessNinjato - April 10th, 2015


I am still working on my game engine...Well its more of a sorce code but I like saying Game Engine...
I just got done making all the badguys and main chars.

I did do some visual testing along with some of the sprites I made that you can see in this video.

These visual effects will most likly appear in my games I am making GameJolt.

for here I am going to do another approche to game making.

But you can see I have larger sprites and flash base instead of pixel sprites and while this test I had some sprites not moving they will in the main game and Luna's gameplay will be NOTHING like this...
For example she can fly faster holding the X key to fly faster instead of speeding up

I am right now making a game where you air walk and fly but still debating on a run and jump system but for now I am doing flying and swimming but I will have more updates and a game with this when done.


Posted by PrincessNinjato - February 16th, 2015


This is not the big game I am working on, I am still working on the new game engine but since I was going to take a mini break from making games here to upload a few at my Scirria Arcade account with my current Construct2 software I made this game and found out I can not upload it here till they make an update and after an update and its still not ready yet I took a shot to upload the html5 here and got it to work and now the game is playable here.

I dont intend to upload a lot of HTML5 games here I just wanted this up and running since I showed the game off while I was upset (Not a good idea..I died a lot due to being stresed out)

But now here it is.

So for now enjoy this new game till the bigger one comes out that I am working on.