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View Profile PrincessNinjato
I am an IndieGame developer who wants to kick off my series here at NG as one of my stepping grounds. I already have games on my website and other sites and will keep learning new tricks to make fun games for all the gamers out there. LET'S GO CRAZY!

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Joined on 4/4/08

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PrincessNinjato's News

Posted by PrincessNinjato - November 15th, 2017


Since everything I am working on is project after project, My upload time here has gotten....Slower.
So I am going to make a demo to not only to upload something but to give others a chance to try this engie I made instead of just posting videos.

This is the video I have of stage 1 at the moment
 

Looking over the reviews and advice over time here and recent games I am putting a lot of things asked or advised in this game from being able to stomp on foes to reducing the platforming and you can see the main game speed you build up speed over time and have a bit of a slow down when you stop.

I could not really stop the massive amount of cry sprites spawning when some foes die but they go off screen fast enough to not cause delays.

I fear running really fast into an object like a spike object and not stopping will cause you to almost die due to getting hit over and over even if you get knocked back....It happen in early testing.

I made it that you get points for shooting foes since stomping on them would give out a lot of points depending on how many cry sprites spawned so I made it 1 point per shot till they die.

I noticed in my Bunny and Kitsune game that was reviewed that it was easy to see that each stage the eneimes was the same but had themes to them and even if I changed one of 2 small features I wanted to fix this so now there will be mixed up types of enemies for levels.

This level features basic enemies you can jump on or shoot (The eggplants)
Jumping eneimes you can stomp but can't shoot (Lemon and Lime fairies)
Enemies you can't kill at all (The stumps and spike apples)
I did not show them yet but there are walking faries in spike fruit outfits that can't be stomped on and need to be shot to destory.
I also have enemies that shoot in one direction again but their bullets like yours will vanish over time and not be a problem like the shooters in the last game.

 

If things go right I will be able to save the source and build more games like how I used to use the same source to upload a few PrincessLuna games and build over them as I upload them.
 

Before I go here is the first boss theme

 


Posted by PrincessNinjato - November 4th, 2017


This is one of many games I am working on so I can have something to fall back on instead of just working so hard on one game, 

This Blockball/puzzle shooter is going to be pretty simple.
This is the arcade version which will be uploaded here and an upcoming GameJolt! page since there will be a longer version that is going to have a "Name your price" setting so this will be something for the people who want a free to play game to play that has the same system as the main game but has another outcome than the main game.


Posted by PrincessNinjato - October 22nd, 2017


I been working on more of the overworld and graphic features for this game and this is what I got so far.

I am getting in the proccess of making levels, I even save a few frames and placed them in their own project so I can at anytime make some simple run and jump games with the same engine.

If I do this I will call the games "Super Bunny Witch Land" and world and stuff....But have a series of smaller games to run and jump though over time but this game itself is coming along nicely.


Posted by PrincessNinjato - October 13th, 2017


I started testing things around and edned up making this for the "How to play" feature.

Better to have hands on than just have a screen full of text and pictures, Here you can see many of the game featrues from jumping on things to shooting and flying and climbing.

I am going to test the idea of a jump sound only triggering when you are standing or in the middle of running or walking so you won't hear it the more you spam the Z key.


Posted by PrincessNinjato - October 9th, 2017


I worked on some features for my game so far.

I am still in the middle of making some of the sprites for some of the actions but I feel this will TOP Bunny and Kitsune by a LONG SHOT!

Keep in mind you will be able to stomp on enemies and the projectiles have a limit to how long they can be on screen before they vanish instead of going offscreen killing far off mobs.


Posted by PrincessNinjato - October 7th, 2017


This one is called Wake up Quest 2.
I am making this a HUGE step up from the last one.

 

I am taking what I learned from my stomp test and will have it that the stomp effect happens when falling not also when jumping.

Also I am got the basis for a singel screen shooter done that will be a part of my 3 games in devlopment.

This will ensure more games to come and something can be done when I wanna work on something else instead of only devoting more time to one project.


Posted by PrincessNinjato - September 12th, 2017


This is Day Dream Pop.

This test version you will see some stuff change over time in the video but this is just a sample of what's to come.

Now I am thinking about making this game a LITE version with its own set of levels and ending and making this a bigger game that I can put a price on at GameJolt but let's see where the road takes me.

 


Posted by PrincessNinjato - September 4th, 2017


I recentlly started working on some game projects to upload here and on GameJolt.
One game I started the basis of is pretty much a half block ball half pinball game inspired by the arcade game Gunbarich

but with more of a swing control like a tennis game.

But while I don't have any footage on that yet I did come here for another thing!

After my last game Bunny and Kitsune Day Dream Adventure I tried every so often and today I finally got the stomp feature correct

Here is a test video to show you what it looks like in a very basic way

Soooooo next time I make an adventure game you won't have to avoid jumping on enemies to die so thats a good thing to look forward too.

I do have another Dream based adventure game planned but 4 playable chars instead of swapping to 2 of them.
That game I am going to have a set gameplay for each char so one will always be at cap speed and long jumping, One will be at a basic run and jump speed, the other will have a build up speed over time and the last one will beable to fly but moves slowly and will reduce some points if you beat the stage with the flying type.

I'll use this picture as an example

2379394_150457914472_new_intro_for_my_pc_by_lunaprincessninjato-dbios95.jpg

The dragon does have wings...For the life of me I don't know why I forgot to draw them.

So the little dream sprite above will ride on one of these dream animals you select

Bunny (Now rocking a cape and has a sword instead of a long scarf)
Will be at a fixed speed and jump to be well balanced
I am kicking around the idea that if you press UP when you have Bunny she will stand on a magic circle to stay in the air until you press down.

Kitsune (The dream Kyubii)
She will have a speed that builds over time...(Think Sonic the Hedgehog)
Due to one of the Acorn Mania games I can give Kitsune the ablity to hover left and right when you hold up
and drop when you press down.

Lucid (That freaky eyed cat)
She will be at top speed and jump like when most of my recent games when you hold the dash key.
I am trying to figure out what her up arrow skill will be....I may give her a single shot star that when it hits a solid object she warps to star she shot like a teleport

Drack-Ko-Hana (The dragon who has no wings in that pic but has wings)
Fly slow, Shoots fireballs....That's it.

 

This will be a side project but right now I am doing some smaller games and kicking around some puzzle games since I can now do this.

I been honing my ablities so this may mean slower uploads but better games.

Thank you for viewing all of this.


Posted by PrincessNinjato - June 26th, 2017


I did all the test and made sure everything works and now I am about to start uploading the files here and at gamejolt
 

Its been one crazy ride but the game is done!


Posted by PrincessNinjato - May 28th, 2017


So here is 5-1,

Pretty much 5-1 through 5-3 will be like this but 5-4...I may do a tree caslte or something but I'll have it done soon.
The new demo build will be ready in due time also instead of replacing the one I uploaded I will be adding a new game instead since I recentlly updated the game and cancelled the Bunny and Kitsune is now pretty muched infused into this game.