While this game is too big for Newgrounds and will be on my gamejolt
I do plan to make some games for Newgrounds but I want to wait till I get one thing done at a time before I swamp myself and still make time for games new and current.
A few good things came out of making this game and testing over and over.
I found ways to reduce too much strain on the game and even speed things up.
I found any errors that could later be an issue and fixed them so if I use this engine I made again its going to be better than before
While those are good I still can't get the softeare to stop you dead in your track and vetical lock you if you are standing next to a solid object and jump and or get hit and get forced to fall directly down.
Luna still turns backwards when shooting and jumping in run and jump modes...Still working on that.
I plan to either make new sprites if I feel I dont want to use the current ones to make a small game and some times I will go back to pixles and 800x600 games and reduce graphics to enhacne gameplay....pretty much pull a retro nes style but with more style and grace than my older games.
I am also working on episodes of my animated series which I rebooted early this year and while animating Puyo Pop Fever there is a lot on my table but there will be more to come.
Here is an example of what I am working on animatoin wise.
PrincessLuna Fairy Wars R:
And Puyo Pop Fever Waku Waku Animated
I'm still around just wraping tings up one at a time....and doing random uploads to a lets play at pure random for some games but thats another story.
I'll have updates on other games in the future.
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