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This game is going to be VERY big for here so I left stage 1 with all 3 paths of gameplay as a demo to give a try. I'll have updates on the full version soon.
I made this test video to show what I have been doing so far.
Now what I was going to do at 1st was going to make each level have one long path to get from point A to B and you can pick a gameplay style that fits you and than its on to the next level....I hope this does not kill the file size even if I am still going with 5 levels...I say this for the following reason.
1-Each gameplay style will be multi screen and will have a check point system
2-Often the music can eat up a chunk of the file size so I am keeping an eye on that.
3-More screens=more space.
A side from those the game as you can see is a WAY BETTER improvement over the recent games I uploaded.
So far the flying and swimming are the most stable, The run and jump levels from what I see in the past will need to have some adjustments such as "no solid blocks under you to get stuck under" and "Remove tons of pitfalls so if you get hit you wont stop and fall directly down"
There will be more updates but this is what is going on for now and what I expect to upload in the future.
I have to keep checking every little detail to make sure nothing is wrong...I already had to fix some graphical issues and some sprites and color changes but all this back tracking and re checking has been paying off so far.
I already begun making a 2nd installment of Luna's Little Venture.
Here is a preview of what I have so far.
This game will have the option to pick a gameplay style before each level, If you die you will be back at this menu
and will be able to pick again.
This will also be good for speed runners who may have a style they like and can run it or maybe you wanna mix things up.
I used the path system before and it proved to be good so time will tell.
I am going with a simple 5 levels so I dont over do the space but with 3 paths it should make each run a bit more fun when you can pick a style.
The game Luna's Little Venture is still being worked on and you can see what I been doing lately.
1: Newer gameplay features
2: Stage 2 shows vertical climbing and still horizontal moving.
The ONLY thing that bugs me about using the run and jump system is sticking under the platforms is still a thing
that can annoy others...This is why I am thinking about doing flying and swimming games but I'll still keep making
some games even a sidescrolling ONLY game where you can shoot and not just run and jump.
3: Multi path system
I see that holding the run button while jumping can make Siluna move around all crazy like and sometimes while going on top of blocks the screen can jutter a bit but things are looking better.
I'll have more updates when this game is done,
I am thinking about just doing only 10 levels and yes that one music is the main music for each level to save space.
Thank you for viewing
I finally finished my source code and while I can make all kinds of adventure games I am going to make a small game to get players a custom to the new graphics and visuals and new things I added
Here is some video footage of the titla, how to play, Stage 1 intro, Stage 1 and death features, and stage clear.
This run and jump mode is very simple and this game is kind of like a past game I made when I made my new source code, That game is Super Princess Luna,
Like that game there is going to be the same music per stage and instead of using muti screens I will be using a one level stage and win or lose feature.
I will use the sorce code to make a bigger adventure game later and I plan to tell a wild story to make up for a feature I am going to remove in the next big game.
I am still working on my game engine...Well its more of a sorce code but I like saying Game Engine...
I just got done making all the badguys and main chars.
I did do some visual testing along with some of the sprites I made that you can see in this video.
These visual effects will most likly appear in my games I am making GameJolt.
for here I am going to do another approche to game making.
But you can see I have larger sprites and flash base instead of pixel sprites and while this test I had some sprites not moving they will in the main game and Luna's gameplay will be NOTHING like this...
For example she can fly faster holding the X key to fly faster instead of speeding up
I am right now making a game where you air walk and fly but still debating on a run and jump system but for now I am doing flying and swimming but I will have more updates and a game with this when done.
This is not the big game I am working on, I am still working on the new game engine but since I was going to take a mini break from making games here to upload a few at my Scirria Arcade account with my current Construct2 software I made this game and found out I can not upload it here till they make an update and after an update and its still not ready yet I took a shot to upload the html5 here and got it to work and now the game is playable here.
I dont intend to upload a lot of HTML5 games here I just wanted this up and running since I showed the game off while I was upset (Not a good idea..I died a lot due to being stresed out)
But now here it is.
So for now enjoy this new game till the bigger one comes out that I am working on.
I am dropping the game engie I been using for the last few games to make a brand new type of game and I deiced to just upload the unfished SkyRealm Adventures as a way for people to play what I made so far since I am done with this project but dont wanna just remove it after what work I put into it.
So I hope you call can still enjoy it.
I am starting an all new style with the tools and tricks I learned and learned how to use.
Here is what to expect.
1-Flying adventure games like Skyrealm Quest
2-New animations and sprites (Made in flash)
3-An air walk animation when walking and flying animation when dashing
4-A Mana system and the C key to recharge your mana (Mana will be ammo)
5-A death animation and check points and start points.
(I been playing Megaman games and Inti Create games like Mighty GunVolt and Azura Striker Gunvolt)
These game me ideas on how to add check points and start points and even the idea of mixed size levels.
6-Eneimes with hit points unless they are ment to die with one hit.
(I tired out many ideas and finally came up with one that works 100%)
7-Running and jumping segments.
While I do want this to be an always flying (Or swimming in water levels) I do still have a place in my heart for fast running and jumping so I will make hidden bouns levels where you are now in a run and jump section where you can run and grab crystals for big points and if I feel the place needs it I will add a one hit exit chaster to speed things up or force the player to run....Think Rayman Legends when being chased by a wall of fire once you get started but not auto so you wont get caught off guard.
After I make this system and make my 1st mini game to show this off I will not use bosses yet...Maybe a chase section but when I do make bosses I am mostly going to use the system I used in SkyRealm Quest but reduce the amount of hits a boss can do and make sure the AI is not too crazy like the boss "Virus" in stage 2.
9-New button layout
Since the last games used Z X and C for the run and jump levels, Flying had 2 shoot buttons which I tired to make a lock on shoot when in boss battles....Now the buttons will be Z for attack X for Dash and C for chrage.
10-(PC games only not flash version) Parallex scrolling....THANK GOD...This saves me A LOT OF TIME
11-Better sound effects.
I am going to use less annoying sound effects when shooting and add some vocals for PrincessLuna and maybe a boss when defeated and make sure the sfx audio is not over doing the music.
Ideas for later...
NeoLuna (Used in many of my animations)
Much like Super Sonic the hedgehog there is a super state for Luna....I will make the data but I may not have a use for it anytime soon but I think I can use it for a final boss or something.
I have other chars and may make them playable and even give them other attack patterns or even a melee fighter...
This one is all in the air for now but it can happen and its something I want to do later.
So this is the last game using this engine and I had planned to use this info to start off this year with a NEW style but I went to update my Sicrria arcade accoutn but that went a bit weird so I am back here a bit earlier than expected but out with the old and in with the new.
Enjoy Skyrealm Adventures and keep an eye out for an entirelly new project
I worked on this like none stop...Sure I had to force myself to take a break every so often but I finally got this game uploaded before Jan.1st like I promised
The only thing that was changed was the boss attack and boss attack X feature...
That made the game exceed the size limit so I had to cut it out the flash version.
The upside is that I uploaded the .exe version to my website game page that has all the features
Here is the direction to my website if you like
I do kind of fear the same thing will happen to my Skyrealm Adventure game that I am still working on...In may ways this game already can trump the current game project..Mainly story and cut screen wise...
Well I'll still make it and see if it over exped the limit or not but for now this game is done and have a happy New year and etc.
That pinball game is something I do not wanna go out on and since I am waiting till next year to do the Skyrealm Adventure game I have a game in the works coming for this year.
This is just a sample
While its builed on the same game engine I made and used many times,
This time I am adding some story elements that is not still frames or pictures with moving mouths and stuff,
Also this game is all flying and swimming while Skyrealm Adventure will be mixed of run jump swim and fly.
Stay tune for updates on this game.