I just felt this random urge to try something small yet fun and test out some arcade features and this is the aftermath
I'm working on the "How to play" but this will be uploaded very soon.
I am an IndieGame developer who wants to kick off my series here at NG as one of my stepping grounds. I already have games on my website and other sites and will keep learning new tricks to make fun games for all the gamers out there. LET'S GO CRAZY!
Joined on 4/4/08
Posted by PrincessNinjato - November 7th, 2018
I been hard at work on Lucid Quest, It is going to be a full on .exe game but I will still do flash and oneday HTML5 games.
I plan to make a new demo but I have made a recent demo and have the game on itch.io
But as for Flash games, I do have things on the back burning such as this puzzle shooter
I am planning to test AI for the CPU...I am also going to add an option to play without swapping to reduce the chance of fever spamming....If I can't do the AI correctly...Eh? endless 1 player, 2 player vs.
What I do have on my chopping block are a few things.
1-A game kind of like Syd of Valis but a few changes
I plan to have a game where you play a lazy guy given a Goddess Jade by an angel in detress and she puts the Jade on a sword she becomes and now he has to save another world.
2-A Horizontal shooter with elements inspired by "Magic Knight RayEarth"
3-A puzzle game that is pretty much the Mega Man block puzzle
4-Another Maze Mania but this time using some other chars and better Ai movment
While those are some I am planning to make some other .exe's along the line
That game I still have a demo of but gave up on called "SkyRealm the kingdom of Sin" I am going to try that game again but in another format
There are others but I can at a random time try some smaller projects.
I'm still here...Just quite...
Posted by PrincessNinjato - September 29th, 2018
Working on a puzzle shooter and so far so good.
Take a look at this W.I.P
I am still working on the animations and players to add and after this video I animated the win and lost and remove audio so the fever music would not keep playing after the battle is over.
so far the puzzle test I made is 2 players where player 1 uses the arrow keys to move left and right and up to launch and down to swap colors.
Player 2 uses Z,X,C,S to do the same for now, I fear the ai I plan to make is going to be too easy unless one's skill level is not as good as others but I fear the cpu will always lose.
Endless mode I may keep the swap feature and add a timelimit and call it score attack or just take it out to stop making it so easy to get fever.
I'll do more test but I am working on this game.
I am also still working on Lucid Quest
I'll have updates, Thanks for viewing.
Posted by PrincessNinjato - September 6th, 2018
I was opening Fusion 2.5 and was setting the build type from .exe to .swf and noticed a new option that reminds me of the trail version of Fusion.....Now before I say this...I am limited until I buy the full version but...I CAN MAKE HTML5 GAMES!!!!!
While I can't just port some games due to plugins not working in the limited build I am glad I can make HTML 5 games and be ready for what happens in a few years when Flash is no longer supported.
I think I'll remove a few plugins and see if I can post Lyrical Adventure as an HTML5 game since I done updates to the .exe build and the flash build still has issues soooo this is a good thing!
I can keep going and not have to dread the removal of Flash
Posted by PrincessNinjato - August 23rd, 2018
I see that in a few years flash is going to be a thing of the past...I'm starting to wonder if I should just buy the HTML5 extention for Fusion 2.5 and start making those instead of .swf games?
I worry about all the games I made here...
I started off with some....Really shotty stuff and taking advice and trying new things, I improved on my content and while also put a flash version of games on GameJolt I wonder what do I do?
Do I just keep going and go out with a bang and pretend its not going to happen and make games some more until that day?
Do I just go back to .exe and wait for a sale to get the .HTML5 outpot and go from there?
ugh.....I hate this feeling...
I am still working on games even if my dev. speed slowed down.
Maybe I should finish what I started and just work on getting the html5 output and preapre for the future.
Posted by PrincessNinjato - July 15th, 2018
I released the demo of Lucid Quest and the other game made along side it Lyrical Adventure is almost done.
This is an animated promo for Lucid Quest
Lyrical Adventure is more of a simple get from point A to B game with shorter levels but will provide some crazy levels and music.
This game runs on the same engine I made so a few elements will be the same such as eneimes and gameplay styles with some stand out visuals.
Posted by PrincessNinjato - June 9th, 2018
While I sadly shut down my shmup but left the demo up since I put work into that.
I went back to my "Bunny Mage Engine" and begun working on a bigger game that I waited till the complex stuff was fixed before I showed it off and now that the ablity to stage select like a Megaman game is done right and items unlocking as you clear more stages.
I started to show off what I have made.
I later removed the dark layer so the backgrounds will pop better, You can see by the two thumbnails
This one no matter how stressed or unmotivated I get I WILL finish this game because I have big plans for the .exe when the game is done and I want the flash to be just as good.
While my main goal is to put this on GameJolt to try my 1st bold move I still want people here to play the flash.