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This is a flying adventure game with a SHMUP style to it.
Its using pixels in game instead of vectors so the game appears to move faster than when I use vectors.
I am wokring on this time by time and may pop out a few other games like another Luna's Treasure hunt.
OH SNAP! Sooo...I was using the build&Run feature to test my game as a full flash and not .exe since when in flash odd things happen....I got a series of error messages I can't figure out the source.....
Sooooo...Looks like the flash version of Fall of Acorns is doomed....The .exe version is fine.
So off I go to GameJolt!
Sorry Newgrounds...Maybe I'll do a smaller game and stop trying to do these grand scale adventures
My game Pumpkin Mania is done but was a rush job with graphical polish and while the game is 100% playable there are two things that just haunts me.
1-The title...I did use the lore of Deedee and Pumpkin to make up for the title but in reality I made that title early...My mind saw it was right but did not fully double checked and just went with it not fully looking at it just slapping it on the picture as a logo....The whole *She is her rival so she changed the name of the game* is passable but no.2 however~
2-Stage 4-2 and stage 4-3...That was a last min room placement, I felt the 4-3 was too normal and 4-2 was more of a last stage so I swapped them forgetting to change the stage numbers...
I am REALLY preparing to fix any issues in the other game I am working on "PrincessLuna Fall of Acorns"
Lately many games I made since my RPGmaker game had so many problems that fly right over my head and I do not want to be known for making errors and stupid mistakes so I am going to look back at each line of text and while I do use spellcheck as I am moving forward I may sometimes not hit a button and think I did so I will look back for those too.
Sorry if those 2 things was a problem and I will try my hardest to prevent more screw ups like that.
Since this game is not going to be a last minuet Halloween game, I went back and fixed up a lot...A LOT of stuff to make this game more of a game.
This is WAS going to be a last second Halloween game but seeing how long this is taking...It's still going to come.
I did not make Pumpkin just for Halloween...This would have been fitting but at the same time I wanted to test my hands on a puzzle/blockball game like Pop'N Bounce
Well as you can see from that game....I did not fully follow the same format but hey I did add power ups and a power down and a bit of a slower ball so thats gotta count for something.
Expect Pumpkin Mania coming very soon.
I just made this 2nd stage boss battle video to show what has been made so far.
Now that I finished my RPGmaker game its back to my hybrid of platform and shooter style game.
I think after this I may start making more flying/swimming shooters but learn to make more detailed levels since
you will be moving freeley and not have to worry about pit falls.
Here is the RPGMaker game by the way.
Feels kind of good to be back to my main tool of use and finish this game up.
The game "Fall of Acorn" is going to take some time and since I had a series of DayDreams I deiced to uplaod somehting while the main game is still being made.
I am not giving up on Newgrounds but I think I am going to spend some time on making some games on GameJolt.
I made enough for a good while here and before I just up and go there I am going to make something good to take a bit of a break here.
I am going to make a side scroller and add the same kind of love and touch I did when I made Luna's Little Venture 2 soooo expect something soon.
When I do start to come back to mixing it up with here and Gamejolt I am going to start a bit small before I do some big stuff but time will tell...Can't predict the future even if you plan for it.
So let's just see how this plays out.
Looking at this and some feedback.....The screen size IS a bit too big....I made a game before this and used the 800x600 size and I wanted to have a game where you can REALLY get around and move and stuff...This is the
product of the aftermath.
I can say this...Its still an idea and when I get other stuff done I have ideas of an Acorn Mania 4 using the aim and bounce system I been doing for a few of my games but make it a 4 way free for all clear your field 1st puzzle battle game...Hint's on the 4.
But for now if you can enjoy a game this huge with sprites kind of...Meh?...I think you're in for a good ride.
Also you have lives on the top left and the score is on the top right...They are there just...Way up there on the big field.
The bigger projects are taking longer so I am just warping up the finishing touches to this game coming.
*Acron Mania 3*
I made sure this game is a wild ride as you collect falling and bouncing acorns and shoot and avoid spikeballs and do cool things like hover and dash and ground pound and dash jump.