Got a demo coming for a game I was working on way before J-Demi Chaos
Its called "Luna and the Cosmic Castle"
Game play footage:
I'll make stage 1 the entire demo, Its going to be a while to make this stuff but you can see what I got coming.
I am an IndieGame developer who wants to kick off my series here at NG as one of my stepping grounds. I already have games on my website and other sites and will keep learning new tricks to make fun games for all the gamers out there. LET'S GO CRAZY!
Joined on 4/4/08
Posted by PrincessNinjato - April 15th, 2019
I am still making games I am just doing things in shifts.
I finally got back to making a vertical shump game
If things go the way I expect I will see if I can change the output for the training program to play as a flash game but I am still making stuff just....busy.
Posted by PrincessNinjato - February 12th, 2019
After seeing how I made "Orbs of Discord" have a kind of random layout per play....I wanted to try to do that but x5
This is the upcoming game "Magical Girl Misty Chan"
Simple arcade game, I am using the limited HTML5 feature....I could do WAY MORE if I just made this a flash game but I want to try HTML5 again and with only 3 frames to work with I wanted to see how far I can go with limited features (I'm buying the full output don't worry)
In this game a little girl name Ami transforms into a magical heroin name Misty Chan and with the help of her magic frog Gero she battles little monsters.
I based the game around Galaga/Space invaders.....Yet hey don't moved and there are no shields to shoot though.....ehehehehehheeeeee.....
Also I tried to use the space invaders movement and.....I failed so this is as good as it gets for me.
5 stage types
5 music types
5 enemy types
Each time you start/get hit/clear the game picks each while its saying "Get Ready"
I later changed it from Chibi Misty Chan to Misty Chan
Posted by PrincessNinjato - February 2nd, 2019
Lately I been very busy on Lucid Quest and mostly that and....Gaming...and animating that activity here has slowed down...I guess I am still doing things just slowed down greatly.
I still did not buy the HTML5 export feature but I may as well upload some flash games for the time being or something but I been working on one game mostly.
Lord knows when I start messing with RPGMaker MV...Jeebus....I better take care of other things first.
Still here....Just not as active and happy new years since this is my post for this year....Or umm Happy Chinese New Years?
Posted by PrincessNinjato - November 7th, 2018
I been hard at work on Lucid Quest, It is going to be a full on .exe game but I will still do flash and oneday HTML5 games.
I plan to make a new demo but I have made a recent demo and have the game on itch.io
But as for Flash games, I do have things on the back burning such as this puzzle shooter
I am planning to test AI for the CPU...I am also going to add an option to play without swapping to reduce the chance of fever spamming....If I can't do the AI correctly...Eh? endless 1 player, 2 player vs.
What I do have on my chopping block are a few things.
1-A game kind of like Syd of Valis but a few changes
I plan to have a game where you play a lazy guy given a Goddess Jade by an angel in detress and she puts the Jade on a sword she becomes and now he has to save another world.
2-A Horizontal shooter with elements inspired by "Magic Knight RayEarth"
3-A puzzle game that is pretty much the Mega Man block puzzle
4-Another Maze Mania but this time using some other chars and better Ai movment
While those are some I am planning to make some other .exe's along the line
That game I still have a demo of but gave up on called "SkyRealm the kingdom of Sin" I am going to try that game again but in another format
There are others but I can at a random time try some smaller projects.
I'm still here...Just quite...
Posted by PrincessNinjato - September 29th, 2018
Working on a puzzle shooter and so far so good.
Take a look at this W.I.P
I am still working on the animations and players to add and after this video I animated the win and lost and remove audio so the fever music would not keep playing after the battle is over.
so far the puzzle test I made is 2 players where player 1 uses the arrow keys to move left and right and up to launch and down to swap colors.
Player 2 uses Z,X,C,S to do the same for now, I fear the ai I plan to make is going to be too easy unless one's skill level is not as good as others but I fear the cpu will always lose.
Endless mode I may keep the swap feature and add a timelimit and call it score attack or just take it out to stop making it so easy to get fever.
I'll do more test but I am working on this game.
I am also still working on Lucid Quest
I'll have updates, Thanks for viewing.
Posted by PrincessNinjato - September 6th, 2018
I was opening Fusion 2.5 and was setting the build type from .exe to .swf and noticed a new option that reminds me of the trail version of Fusion.....Now before I say this...I am limited until I buy the full version but...I CAN MAKE HTML5 GAMES!!!!!
While I can't just port some games due to plugins not working in the limited build I am glad I can make HTML 5 games and be ready for what happens in a few years when Flash is no longer supported.
I think I'll remove a few plugins and see if I can post Lyrical Adventure as an HTML5 game since I done updates to the .exe build and the flash build still has issues soooo this is a good thing!
I can keep going and not have to dread the removal of Flash