00:00
00:00
View Profile PrincessNinjato
I am an IndieGame developer who wants to kick off my series here at NG as one of my stepping grounds. I already have games on my website and other sites and will keep learning new tricks to make fun games for all the gamers out there. LET'S GO CRAZY!

n/a, Female

United States

Joined on 4/4/08

Level:
2
Exp Points:
20 / 50
Exp Rank:
1,053,325
Vote Power:
1.98 votes
Rank:
Civilian
Global Rank:
0
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Medals:
15

PrincessNinjato's News

Posted by PrincessNinjato - 3 weeks ago


Working on a puzzle shooter and so far so good.
Take a look at this W.I.P

I am still working on the animations and players to add and after this video I animated the win and lost and remove audio so the fever music would not keep playing after the battle is over.

so far the puzzle test I made is 2 players where player 1 uses the arrow keys to move left and right and up to launch and down to swap colors.

Player 2 uses Z,X,C,S to do the same for now, I fear the ai I plan to make is going to be too easy unless one's skill level is not as good as others but I fear the cpu will always lose.

Endless mode I may keep the swap feature and add a timelimit and call it score attack or just take it out to stop making it so easy to get fever.

I'll do more test but I am working on this game.

I am also still working on Lucid Quest

I'll have updates, Thanks for viewing.


Posted by PrincessNinjato - September 7th, 2018


I'm going to fix the title screen of the current game that still says to use the arrow keys when its mouse control...My bad on that....


Posted by PrincessNinjato - September 6th, 2018



I was opening Fusion 2.5 and was setting the build type from .exe to .swf and noticed a new option that reminds me of the trail version of Fusion.....Now before I say this...I am limited until I buy the full version but...I CAN MAKE HTML5 GAMES!!!!!
I'M SAVED!!!!
While I can't just port some games due to plugins not working in the limited build I am glad I can make HTML 5 games and be ready for what happens in a few years when Flash is no longer supported.
 

I think I'll remove a few plugins and see if I can post Lyrical Adventure as an HTML5 game since I done updates to the .exe build and the flash build still has issues soooo this is a good thing!

I can keep going and not have to dread the removal of Flash


Posted by PrincessNinjato - August 30th, 2018


Sadly I added way to much to go back to the flash output where some of these don't work in that mode so the demo is a PC build but here is the video.

I have it on my GameJott!

https://gamejolt.com/games/LucidQuest/353690


Posted by PrincessNinjato - August 23rd, 2018


I see that in a few years flash is going to be a thing of the past...I'm starting to wonder if I should just buy the HTML5 extention for Fusion 2.5 and start making those instead of .swf games?

I worry about all the games I made here...

I started off with some....Really shotty stuff and taking advice and trying new things, I improved on my content and while also put a flash version of games on GameJolt I wonder what do I do?

Do I just keep going and go out with a bang and pretend its not going to happen and make games some more until that day?

Do I just go back to .exe and wait for a sale to get the .HTML5 outpot and go from there?

 

ugh.....I hate this feeling...

I am still working on games even if my dev. speed slowed down.

Maybe I should finish what I started and just work on getting the html5 output and preapre for the future.


Posted by PrincessNinjato - July 15th, 2018


I released the demo of Lucid Quest and the other game made along side it Lyrical Adventure is almost done.

This is an animated promo for Lucid Quest

Lyrical Adventure

Lyrical Adventure is more of a simple get from point A to B game with shorter levels but will provide some crazy levels and music.

This game runs on the same engine I made so a few elements will be the same such as eneimes and gameplay styles with some stand out visuals.

 


Posted by PrincessNinjato - June 9th, 2018


While I sadly shut down my shmup but left the demo up since I put work into that.
I went back to my "Bunny Mage Engine" and begun working on a bigger game that I waited till the complex stuff was fixed before I showed it off and now that the ablity to stage select like a Megaman game is done right and items unlocking as you clear more stages.

I started to show off what I have made.
 


I later removed the dark layer so the backgrounds will pop better, You can see by the two thumbnails 

This one no matter how stressed or unmotivated I get I WILL finish this game because I have big plans for the .exe when the game is done and I want the flash to be just as good.
While my main goal is to put this on GameJolt to try my 1st bold move I still want people here to play the flash.


Posted by PrincessNinjato - April 29th, 2018


Now its time for a Vertical shooter

I spent like 3 days "With tons of breaks and distracted by my phone..." But after all of that I got the main gameplay done so all there is left is to fill in the blanks from before and after bosses and moving to the next wave.

I am not going super over the top and most of my test prove to be successful.


1

Posted by PrincessNinjato - April 25th, 2018


The .swf and .exe builds are saving but I was made aware of the endless life glitch in Acorn Maze Mania.

The new build will allow game overs so give me a sec!


Posted by PrincessNinjato - April 22nd, 2018


I am making a...Pacman...ish...game

Alpha build
 

 

Here is what I got so far and things I fixed.
 

Hmm...I see my profile underwent a transformation

I also have an RPGMaker game coming very soon also.