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This is a game I finished working on lately.
This in its earliest incarnation was going to be a game for here but over time it became bigger and bigger and I just went all out and even went back to re do all the music to my own tracks and over the time I worked on it again and again and again and now its done.
You can play it here
Now that I put some time and effort into this game and its finally done I am going to take a bit to do some animations but now I will be making more games for Newgrounds again.
Here is a beta screen shot I am working on.
I am debating between doing a horizontal shooter or make it like Fantasy zone, I already got the stage and boss theme for each char. and title screen and game over music so I just gotta work on the game.
Sooooo keep an eye out and if you like have fun with the Jungle Shrine.
I am happy to say I FINALLY fixed the projectile system.
In most of my games when you shoot while jumping you would instally aim down and you keep holding left or right while falling and you shoot in a slant...Unless I gave you a fix shot this shoot system has alwasy been an issue.
Well with some tinkering I now got it so when ever you tap which way you want to shoot..Until you press another direction you will ALWAY shoot in that direction even if you are jumping and falling.
Now you can press UP and now you will keep shooting up.
Sooooooooooooo no more of this
I'll later apply the same system for this game for when ever I make this kind of game again so you can shoot your charge shot with better aim.
This was at one point going to be a game for here but things changed and now its going to be a download only game on gamejolt but I am still want to show what I am working.
Here was an old trailer before things changed for the better.
Over time I went back and changed the entire games music and features
I just finished a boss battle and changed the music and added new text for the story and what happens before and after bosses
I still have games planned for here and will have updates on those also.
The game will be playble here.
The page is up but it is still in development.
Thank you for viewing and I'll have updates over time.
For a while I was calling it PrincessLuna's Venture 2 but I forgot I had game title plan for something else and set it back to Luna's Little Venture 2,
It is part 2 of the 1st game where all you did was run and jump.
This time you can attack and enemies are scaled to the right size and the entire game uses my own music I composed myself from simple loops to more complex stuff and some that is a bit abstract.
What did amaze me is when I went to upload I noticed the size went from 20MB as the max amount to 100MB for me...I am not sure if this is forever or not but if this is true I have more confidents in PrincessLuna's Adventures 2 that I already have planned but almost felt was going to be too big but as I keep track on that file size I'll keep this game in mind in due time.
Well for now you can play this game and its one of the games I started adding my own music as it gotten better so places like stage 1 and 2 and 3 the music may have a loop with a rising amb. while later level's will have a bit of flow to the music.
Tonight I am going to be working on the final level for this game
Since this video I made sure to alter thing to make this level less annoying for level 2.
Level 3 is more simpler than this but the final level will have some more shooters and I plan to make enemies that you can only kill by using a charge attack
After this game instead of doing the Mario method...A world with 4 levels in each one I am going to shorten things and eitehr do like Sonic and have 2 acts per level or maybe one level wth a boss at the end.
I wanted to make this a bit early and release it on Valentines day but after that was a no go I just made this candy themed puzzle game anyway
Looking back at other puzzle games I made...This...I just love how well it came out and I just kept it simple and fun to play and easy for anyone to pick up and play.
I am still working on this game still
I just was in the moment of making tons of content around the time I made a valentines day cartoon so I had this puzzle game in my head and I had to make it a reality.
Kind of going back to the style of my earlier style of games but more refine and updated.
Back to simple go from point A to B and less going too insane on the story and keeping it fun and arcady,
This is what is to come so far...
I am going to see about changing or altering the sound effects...They started out low but in the game they rise up and sound WAY louder often making the background music fade in and out.
I'll have more updates as time moves on.
Keeping things short and simple here is what I made so far
I had to make a hard choice and finally deiced to remove the ability to jump on enemies,
It worked but if you get hit any other way Luna would lose so much vital it would look like an instant
KO and after trying sooo many ways to add a bounce away feature to prevent this I had to finally just
go with the shooter style and like the game Magical Pon the rolling fall is just part of the jump animation.
Also as you can hear I made a title screen music for the intro and story and how to play.
For a while I been kind of quite after the HTML5 game went sour.
I started to work back on the game that was too big for here but lately I went back and learned to make my own music this time.
This game is almost done but on the other hand I taken a bit of time off of this game to start building a source file to start uploading some games for Newgrounds again like when I started posting like 2 games at a time and more here.
Taking elements of what I tired with the HTML5 game here
There are A LOT of things I am changing such as the following:
1-Heart shape vital with moons on them
2-Charge will have a pink set of numbers no black background around them
3-Score will also be the same as the charge
4-Luna's attacks will be more detailed
5-Luna's charged attack will be bigger and she will say word for the attack
6-This is mostly due to the HTML5 version running a bit wonky this version jumping on enemies
and attacking them will not make the score go all crazy.
7-Enemies will vary since I am using a basic shape till I am ready to add sprites to save time
8-Luna will say better things form start of the level to losing to picking up an hp item
9-Siluna is a bit bigger and Luna has more details even if she is smaller
10-Luna will spin and roll as she falls to become a ball to crash on enemies.
11-Its possible and maybe used for later but Luna will have a fly option for but now I am doing sidescrolling.
Things I can not fix and tired but often made it worst so I am just going to leave it as is.
1-Shooting down as you begin to fall...I don't know how to fix this and its a part of the software and unless I do a fixed shot....Other games things get weird or Luna will always turn her back when you fire in one direction so like the video above you will have to aim as you get ready to shoot by pressing left or right and if you can move while falling you can shoot in a slant.
2-Stopping and falling or locking up and falling...I see it has something to do with the feature when you add a bump to an object feature that in mid jump you stop and if you jump again you can only go up and down and end up falling....I'll look into this and see about de-acceleration and maybe remove a lot of pit falls since enemies can shoot you and make you stop in mid jump and fall downward but for now I know its the way I am using basic commands and features and this is a feature, I don't know how to do extra scripting to make way better controls but I'll try to work around it.
Good news for the better.
Since I am making my own music this should prevent the files being too big and allow more space for levels and features.
My own music means this will be good for let's players who may want to record and not have content ID from me using some track from an anime or video game now that I am using my own music.
So for now I'm still working on the source so I can make some games and I'll have updates on whats to expect but I am going to simplfy things so the games are more for something to play instead of me trying to tell some epic story with over the top stuff.
Let's just have some fun "Get from point A to B" games.